lore source
this game evolved from my need to bring strange beautiful creatures to life
at first it was just very simple animations and fake 3d views on luminous shadows where a few early versions of characters like the goblin woman can be found
when it was obvious the path forward was blender then godot the big challenge was how to make three separate genres … three separate worlds make sense in one experience
the answer was to bend time and space to the will of a traveler who by an incredible coincidence really likes getting up close and friendly with strange beautiful creatures
so glitch heart is all about meeting strange new people and lovin them up so if youre not shocked or scaroused somewhere along the way then just keep playing
you will be
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rigging jitters
read more — rigging jittersthe goblin womans body has been looking good for months but she wont be fully ready for action until i learn a little more about tweaking her armature … the way she moves.
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final fire
read more — final firethe reason for all this work is the companions but first a stage was needed for our players and thats kinda done
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virtual unreality
read more — virtual unrealityi dusted off my oculus quest this morning and sat with trina for a few minutes
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first release
read more — first releasethe proof of concept is now available over at itch.io and features the goblin woman near a fire at sunset which was the vision almost two and a half years ago
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almost there
read more — almost therei wasn’t happy with trina’s ps2 hairstyle and her dress still isn’t looking quite right then i realized her lips needed a little shine so that was a new shader too.
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fire side
read more — fire sidethe only thing youll be able to do as a player in the first release from the glitch heart project is look around so its good thing theres going to be something nice to look at
