trina is ready for the demo and her first idle pose is underway but shes gonna need a belt since her dress is too flowy
the first ritual space is getting some final mesh tweaks and godot is handling spreading around grass and trees well so with the help of sky3d and a nice bonfire the setting is all but ready
im also getting help with all the behind the scenes stuff like code for skin shaders and procedural animation blending thats very post demo plus the deep psychology and lore that might come in handy one day

