all gLiTcH heart locations call for dramatic, dynamic lighting
you arrive in the outlands at golden hour, dimming thru sunset to a clear starry night lit only by campfire
godotsky should do the heavy lighting lifting, but other issues are in progress:
multiple character textures might be needed to keep up with the changing ambiance
the fire animation will be somewhere between impressionistic and photoreal
i cant wait to see how it all comes together!